Wizards of the Coast is a number of months away from some massive modifications to the Dungeons & Dragons Participant Handbook, however earlier than that occurs, the group is releasing a marketing campaign aimed toward giving veteran gamers a singular and thrilling problem. The place many D&D books launched within the final two years have gone out of their means to ensure anybody can simply soar in and begin taking part in, Vecna: Eve of Ruin is clearly constructed for gamers and DMs with a good bit of expertise beneath their collective belts. And after my first full playthrough, I actually hope extra campaigns like this are on the best way.
The announcement for Vecna: Eve of Damage made it clear it is a massive marketing campaign with massive fights and greater personalities. Along with preventing Vecna himself, simply some of the harmful ever villains in D&D, this marketing campaign promised to take gamers throughout the multiverse so as to reserve it. Essential and historic D&D areas like Sigil, Krynn, Loss of life Home and even an enormous floating head in deep house present up on this marketing campaign. There are additionally stat blocks for interacting with epic characters like Tasha and Strahd. It is so much; this paragraph solely scratches the floor. That is why I heard the identical factor from nearly each participant I described this marketing campaign to earlier than taking part in: “That ebook should be huge.”
When you have the chance to seize the alternate cowl model of this marketing campaign ebook, you must completely achieve this.
The reality is, Vecna: Eve of Damage is just 25 pages longer than the common marketing campaign Wizards of the Coast has launched within the final two years. And whereas it is technically potential to play by way of this marketing campaign with out utilizing books from all the completely different locations your celebration travels to, doing so could be a major disservice to these items of D&D historical past. Vecna: Eve or Damage is a large fetch quest at its core, with every space containing a bit of the software that you must beat Vecna. So the sport could be performed as a sequence of smash-and-grabs the place your celebration runs in and fights and strikes on to the subsequent a part of the puzzle, however what a disgrace that may be. You may, and completely ought to, develop on each chapter on this ebook utilizing different books.
The one place within the marketing campaign that feels the least fleshed out is, in my view, some of the necessary. Wizards of the Coast made quite a lot of followers pleased with the restoration of Dragonlance to modern gameplay rules. In contrast to many different D&D worlds, the Dragonlance world of Krynn has a wildly completely different algorithm which govern it. Krynn is its personal planet in its personal time and there are important variations in how most issues work on this world. It is robust to cram all of that in to a bit of the marketing campaign you are almost certainly to solely expertise for 3 to 4 hours, so this ebook solely skims the floor. You may simply complement this with ideas from Dragonlance: Shadow of the Dragon Queen, however if you’re accustomed to solely needing the marketing campaign ebook to run a marketing campaign it is probably the Krynn a part of the story will really feel fairly slim.
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The best power to Vecna: Eve of Damage is how little the ebook tries to carry your hand by way of a lot of something. Gone are the useful little blocks with issues like “it is a good place on your celebration to relaxation” such as you would discover in Phandelver and Beneath: The Shattered Obelisk. There is a common expectation that each DM and participant have sufficient expertise to take a number of strains of textual content and run with it, which is nice. In every part you will discover massive fights with some actually troublesome monsters, full with a couple of well-written twist to make sure your gamers are paying consideration. Gamers will develop from degree 10 to degree 20 on this marketing campaign, and the fights scale to match effectively, proper as much as the massive showdown on the finish.
In the event you’re a DM and also you go into Vecna: Eve of Damage ready to perform a little extra prep work every session than you’ve got wanted to do with different marketing campaign books in latest reminiscence, that is an unimaginable marketing campaign to play. And in my opinion, D&D (and all TTRPGs) want marketing campaign books like this, designed for extra skilled gamers who’re somewhat extra excited a few sequence of more and more difficult fights than they’re an emotional story arc with a deal with character growth. That steadiness is difficult to strike in the most effective of circumstances, however in my view this marketing campaign will get nearer to that objective than the rest I’ve performed within the final couple of years. I would fortunately advocate this to of us who love struggle.